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Solid Angle Maya To Arnold 2. Arnold for Maya or MtoA provides a bridge to the Arnold renderer from within the standard Maya interface. He shows and explains how to setup a realistic skin shader by making use of the aiStandardSurface shader in Arnold 5, and using the Digital Emily model from WikiHuman. This manual introduces MtoA, a plug-in for Autodesk Maya which allows you to use the Arnold renderer directly in Maya. Calories - Up to 5, calories per day. I haven't been able to find any info convincing enough to motivate me to upgrade.

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Murdock Autodesk Maya Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.


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